In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention a individuals seeming conscious of their environment and of others.In the following floor plans, we explicitly present the parameters used and show the geometric and semantic ... two bedrooms (13 m2 and 14 m2), secondary room (8 m2), bathroom (10 m2), kitchen (11 m2), and laundry (7 m2). ... A generated 2D floor plan can be saved to disk and used as input to a home design software.
Title | : | Crowd Simulation |
Author | : | Daniel Thalmann, Soraia Raupp Musse |
Publisher | : | Springer Science & Business Media - 2012-10-04 |
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